Discover a great deck for Clash Royale – Arena 5 Deck

clash-royale-arena-5

After a while without uploading any guide, we bring you a new deck that is affordable for everyone if you have been playing since time. The deck that we bring you will help you to achieve once out of the sand 5 and easily climb to sand 6. That if, if you manage to master this deck, it requires a little skill. As I always say and I will tell you: managing the elixir is the key to victory or defeat so do not waste it.

Combination of Arena 5 Deck for Clash Royale

  • Giant: The main tank of the game. Great life and quite acceptable damage.
  • Prince: When he is spurring his beloved pony he can do a lot of damage.
  • Musketeers: From behind supports the giant to increase damage.
  • Valkyrie: Used more to defend than to attack. Useful against the army of skeletons.
  • Cannon: With enough damage and placed strategically you will entertain your enemies enough.
  • Goblins: Small, fast and cheap. Behind the prince or the giant cause chaos.
  • Archer: Companions of the baby dragon or giant will be unstoppable.
  • Baby Dragon: Damage area, flying creature, lots of life. It will be your most versatile troop.

Clash Royale Arena 5 Deck

The perfect attack and the best defense

This will be your best deck until you reach the arena 6 because it has a consumption of 3’75 on average, so it will leave you with very little margin of error when launching a troop! The key to this deck is patience. Using each card at the right time will achieve the greatest effectiveness.

The best combination you can get to do with the deck is: Giant + Hog Rider + Prince. With the giant we will be able to deflect the damage of the tower towards him leaving the way for the prince and the musketeer that will do much damage. If we managed to throw the tower without resistance with add the baby dragon and the archers we would have the three crowns. However … the rivals will not let you get to this lethal combo that easy, right?

What is certain to happen is that you find players who go yes or yes by the giant. Take advantage of that situation whenever you can and launch the baby dragon to offer support and also manage to attract the arrows of the tower. With this you will be able to stay in the attack and continue throwing troops or on the contrary storing elixir leaving it to die to the front to pass to the defensive although it is not very recommendable.

Let’s talk a bit about the Clash Royale defense with this Arena 5 deck. We already know how to attack but … what if the attacker is the rival? You have only one option: Distract. Distraction will be your best asset. Throw the cannon always in the center of your side to make the enemy go in the middle, where both towers will shoot for the time that you can hold there. The Valkyrie will also be able to offer you help if you throw it behind that giant that sends you making a sweep of its troops. Use the goblins to amplify the damage of the cannon, stop enemy princes or even to destroy that mountaineer that goes right to the cannon. If the enemy launches hordes of henchmen you can counter with the baby dragon easily and reinforcement archers (to prevent your baby dragon end up almost lifeless).

The Drawbacks of Using this Arena 5 Deck

It would be very nice if I told you that this deck is the best of all and put it pretty but the truth would not be honest. This mallet is missing some kind of area attack like arrows or zap to stop large numbers of troops, which we deal with skillfully between the baby dragon and Valkyrie. Also, the deck has to be used in a specific order for its maximum usefulness, which makes the enemy see your predictable play and counter it easily. Solve it is easy: Combine both lines by using this clash royale hack tool when attacking if you see that your enemy is defending one tower, will be left without elixir to defend the other and you will have free path.

In summary: It is a comfortable deck to use and easy to use which surely we all have the cards for our deck since they are of the arena of training almost all. With an average consumption of 3’75 we will handle the deck calmly and without haste to win.

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